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How should I light a golf simulator room?
The short answer
Keep the screen dark and light the hitting area. Block daylight, then light the mat from above and slightly to the side with focused LED spots, never aimed at the screen. Camera launch monitors want no sunlight and no infrared-heavy lamps; radar units want fluorescent tubes and electronics behind them.
Two jobs that pull against each other
A simulator room needs a dark screen and a well-lit hitting area. A projector can't make black, so any light that lands on the impact screen turns the picture grey. BenQ, who make the projector in our packages, put it plainly: keep light off the screen while you light up the playing area. Get that right and most of the rest follows.
Step 1: control the daylight
- Check the room at the sunniest time of day you'll play, with the projector on.
- Fit blackout blinds or curtains to any window that lights the screen or the hitting area. In a garage, seal the door edges.
- Close the sides. BenQ recommends a curtain or enclosure on both sides of the screen, and SimSpace's enclosures use black velour that blocks light from the sides and top.
- If you can't get the room dark, a grey screen helps. SimSpace says its UltraMAX grey screen boosts contrast and reduces the effect of ambient light.
Step 2: enough projector for the room
BenQ suggests 3,000 lumens or more for screens around 8 to 9ft (2.4 to 2.7m) tall, and 4,000 to 6,000 for larger screens or rooms with some ambient light. The BenQ AH500ST in our packages gives 4,000 ANSI lumens. That's plenty for a dark room. It won't beat sunlight, which is why step 1 comes first.
Step 3: light the hitting area, not the screen
BenQ's suggestions, which match what works in the rooms we design:
- PAR38 LED bulbs: they fit an ordinary bulb socket but throw a focused beam, so the light lands on the mat rather than the screen.
- Ceiling track lighting mounted to the side of the hitting area, with the spots aimed at the mat. Light from the side keeps reflections off the screen.
- Pin spotlights, which BenQ notes can be as low as 3 watts each, combined to light just the hitting area.
Never aim a light at the screen, and keep fittings behind the hitting position or beside it rather than between the player and the screen. Put the hitting-area lights on a separate switch or dimmer from the rest of the room, so you can play with just the mat lit.
Step 4: what your launch monitor needs
Camera units
Camera launch monitors photograph the ball and club at impact. What their makers say:
- Square Golf uses built-in infrared LED lighting. It wants a room with little to no sunlight, the front never facing the sun, and no interference from other infrared lighting.
- NVisage says the NEO-E uses an infrared sensor, and lighting that interferes with infrared indoors may cause it to malfunction. It also warns against strong light on the sensor and unstable lighting, and against mirrors or glass in the camera's view.
- Garmin says to minimise direct sunlight on the front of the R50 and on the clubface, and keep reflective surfaces out of the camera's view.
- TruGolf says direct sunlight into the LaunchBox's lens causes inconsistent shot capture.
The makers don't name lamp types. Filament and halogen bulbs give off much of their energy as infrared, so they're the first to swap for LED if a camera unit misreads. BenQ notes that launch monitors need enough light on the hitting area to see the ball; Square Golf and NVisage bring their own infrared light, so for them the risk is the wrong light rather than too little.
Radar units
Radar doesn't need light at all, but it is sensitive to electrical noise. FlightScope lists fluorescent lights, fans, air conditioning, TVs, computers and fridges in front of the Mevo Gen2 as causes of poor tracking. Many garages have fluorescent tubes over the middle of the floor. Move them behind the radar, or replace them with LED.
Step 5: glare and reflections
- A gloss-painted wall or ceiling next to the screen bounces light back onto it. Matt, dark finishes around the bay help.
- A shiny floor reflects light into a camera unit. A hitting mat and underlay cover it.
- Mirrors and glass in a camera's view cause misreads, so keep them out of its line of sight.
- A mat the same colour as the ball confuses cameras. Square Golf asks for a mat colour distinct from the ball.
A practical layout
In most rooms we design, that comes down to:
- Blackout on every window.
- Two or three focused LED spots on a track above and slightly behind the hitting area, aimed down at the mat.
- A separate dimmable circuit for general room light.
- Nothing lit inside the enclosure.
Test with the projector on and a few shots before fixing anything permanently. Where does a launch monitor go? has the placement distances for each model.
Lighting needs by launch monitor
| Launch monitor | How it sees | What the maker warns about | What to do |
|---|---|---|---|
| Garmin Approach R50 | Camera | Direct sunlight on the unit or clubface; reflective surfaces in view | Blinds; matt surfaces around the mat |
| Square Golf | Camera with built-in infrared LEDs | Sunlight; other infrared lighting; mat the same colour as the ball | Little to no sunlight; LED room lights; contrasting mat |
| NVisage NEO-E | Infrared sensor | Infrared-interfering lights; strong or unstable lighting; mirrors or glass in view | LED lights; steady light; no glass in view |
| TruGolf LaunchBox | Camera | Direct sunlight into the lens | Block sun at lens height |
| Uneekor EYE MINI LITE | Infrared cameras | Don't look into the cameras when on | Treat like other infrared units |
| FlightScope Mevo Gen2 | Radar | Fluorescent lights, fans, aircon, TVs, PCs, fridges in front | Keep them behind the unit |
| BenQ AH500ST projector | 4,000 ANSI lumens | Ambient light on the screen washes it out | Dark screen; spots on the mat only |
Uneekor's manual warns only about looking into its infrared cameras; it gives no lighting rule. Swapping filament and halogen lamps for LED is my advice, not a maker's.
Best practice
- Dark screen, lit matAim focused LED spots at the hitting area from above and slightly to the side, and never at the screen.
- Separate switchesPut the hitting-area spots and the general room lights on different switches or dimmers so you can play with only the mat lit.
- LED, not halogenInfrared camera units can be upset by infrared-heavy lamps. LED bulbs avoid the problem.
- Test before fixingTry the lights with the projector on and hit a few shots before drilling anything permanent.
Gotchas to avoid
- Fluorescent tubes in front of radarFlightScope says fluorescent lights in front of the Mevo Gen2 cause poor tracking. Move or replace them.
- Low winter sunGarmin and NVisage both warn about a low sun facing the unit. A window that is fine at noon may not be at 4pm.
- Spotlights over the screenAny light that reaches the screen greys the picture. Keep fittings behind or beside the hitting position.
- Glossy walls by the bayGloss paint reflects light onto the screen and into camera lenses. Use matt finishes round the bay.
Our recommendation
Black out the windows, light only the mat with focused LED spots, keep infrared-heavy lamps away from camera units and fluorescent tubes behind radar.
- If you have a camera launch monitor
- No sunlight, LED lighting only, and no glass or mirrors in its view.
- If you have a radar launch monitor
- Keep fluorescent tubes, fans and screens behind the unit.
- If you can't fully darken the room
- Choose a grey screen and play in the evening.
- If the garage has strip lights over the bay
- Replace them with LED spots on a track aimed at the mat.
Picks for a well-lit room
The projector in our packagesBenQ AH500ST Short Throw Projector + Floor Mounted Case Bundle Golf Simulator Projector4,000 ANSI lumens, short-throw, in a floor case that keeps it below the player's eyeline.£1,849
For rooms with some lightSimSpace UltraMAX Golf Enclosure — High-Contrast Grey ScreenGrey screen for contrast in ambient light; black velour blocks light from the sides and top.from£1,499.99
A camera packageGarmin Approach R50 Home Golf Simulator Package - Complete Setup, UKR50 camera unit with everything for the bay; keep sun off it and it reads well indoors.from£7,199
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Questions people ask
How bright should a golf simulator projector be?
BenQ suggests 3,000 lumens or more for screens around 8 to 9ft tall, and 4,000 to 6,000 for larger screens or rooms with ambient light. The BenQ AH500ST in our packages gives 4,000 ANSI lumens.
Does a camera launch monitor need the lights on?
BenQ notes launch monitors need enough light on the hitting area to see the ball. Square Golf and NVisage bring their own infrared light, so for them the risk is sunlight and infrared-heavy lamps rather than too little light.
Can I play with the room lights on?
Yes, if the light stays off the screen. Use focused spots aimed at the mat, from above and slightly to the side, and switch off general lights that reach the screen.
Will my garage strip lights cause problems?
For a radar unit, possibly. FlightScope lists fluorescent lights in front of the Mevo Gen2 as a cause of poor tracking. Move them behind the unit or replace them with LED.
What bulbs should I use?
LED. BenQ suggests PAR38 LED bulbs, side-mounted track spots or small pin spots aimed at the mat. Filament and halogen bulbs give off more infrared, which infrared camera units don't like.
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